An educational device according to claim 5 wherein said left hand glove comprises a thumb portion, said right hand glove comprises a second thumb portion, wherein each thumb portion and each finger has an opening to enable tactile recognition of the shapes applied to the right hand glove and the left hand glove respectively.Ĩ. An educational device according to claim 5 wherein said keyboard has color-coded keys and wherein said indicia have colors associated therewith and matching corresponding color-coded keys of the keyboard.ħ. An educational device according to claim 3 wherein the indicia applied to the left hand glove have first shapes defining objects which object names begin with the letter corresponding to the key of the keyboard to be struck by a certain finger of the left hand, and wherein the indicia applied to the right hand glove have second shapes defining objects which object names begin with the letter corresponding to the key of the keyboard to be struck by a certain finger of the right hand.Ħ. An educational device according to claim 3, in which the indicia are arranged in the same order as the corresponding keys of said keyboard.ĥ.
An educational device according to claim 1 wherein each glove has a palm side and a back side and wherein said indicia are applied to the fingers on the back side of each glove.Ĥ. An educational device according to claim 1 wherein each of said gloves further includes a thumb extending from the body portion of the glove.ģ. An adaptive educational device for learning a standardized typing keyboard having keys, said educational device comprising a left hand glove adapted to surround and cover the left hand of a learner and a right hand glove adapted to surround and cover the right hand of a learner, each of said gloves comprising a body portion and fingers extending from said body portion, said fingers corresponding to the fingers of a human hand and being adapted to surround and cover the corresponding fingers of a learner, each of said fingers having thereon indicia corresponding to the keys on said keyboard which are to be struck by the fingers of a keyboard user, said gloves being adapted to be worn by a learner when said learner is not using said keyboard.Ģ. To best fit the psychology of teenagers, a set of picture-rings is disclosed to specifically prepare that age-group for keyboarding.ġ.
The memorization of the alphanumeric representation of the computer keyboard is reinforced through synergistic use of the gloves in a variety of activities including learning the alphabet, learning word-spelling, and learning languages. Synergistic use of the gloves in the context of supervised story-telling also trains the pre-school children to develop and practice both lateral and vertical thinking skills 1-2, thus preparing them for coping creatively with the inherent hardware/software limitations of computers. The visual and tactile memorization of the glove images are complemented by auditory and associative memorization provided by a story-telling educational method. The devices include sets of gloves and indicia applied to the fingers of the gloves to provide pictorial and alphanumeric representations of the computer keyboard.
Educational devices using process-oriented educational methods are disclosed to prepare pre-school children, school children, and teenagers for keyboarding.